Highnoon v 2.0
Yeah. This is our final version of the game HIGH NOON. New improvements have been made, as well as added and changed gameplay. The scoring is different and a new feature has been added. Now the cowboys can shoot a bag of money that is being dropped by the passing wagon for extra scoring. Nothing to go berzerk about, but it’s a nice feature. You get different points when you shoot your opponent. First bullet pays more than the last.
Find out for yourself! The file is 6 mb in size. Should be run in a Windows environment.
Here is the list of improvements:
Changes for V2.0:
- Now compiled with DarkBASIC Professional V6.7 providing better and faster code (It now requires DirectX 9.0c (October 2006) or higher).
- Enhanced the Artificial Inteligence of the enemy.
- The coffin animation when a player dies is now smoother, scrolling 1 pixel by 1 pixel, and it has a fading effect.
- The wagon now leaves a trail as it moves up the screen and the wagon fades away when it reaches the top of the screen.
- The wagon now drops a bag of money worth $500
- The score is now cash and is increased according to which bullet number hit the players
- Some graphics improved by Robert
- Bug fixes:
- Fixed: Coffin animation smoother, moving 1 pixel at a time.
- Fixed: The game over logo no longer appears behind the wagon if time reaches 0 when
the wagon is in the place of the logo. - Fixed: Cleared the keyboard buffer after a player dies so that it doesn’t skip the coffin
animation automatically. - Fixed: The players no longer appear outside the game screen at their lowest
Y coordinate.
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