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	<title>Team SpecNG</title>
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	<link>http://www.specng.org</link>
	<description>Making Remakes of ZX Spectrum games</description>
	<lastBuildDate>Fri, 06 May 2011 20:40:39 +0000</lastBuildDate>
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		<title>Three Weeks in Paradise v3.0 released</title>
		<link>http://www.specng.org/2011/05/06/three-weeks-in-paradise-v3-0-released/</link>
		<comments>http://www.specng.org/2011/05/06/three-weeks-in-paradise-v3-0-released/#comments</comments>
		<pubDate>Fri, 06 May 2011 20:40:39 +0000</pubDate>
		<dc:creator>Lineman</dc:creator>
				<category><![CDATA[Three Weeks in Paradise]]></category>

		<guid isPermaLink="false">http://www.specng.org/?p=221</guid>
		<description><![CDATA[Hi all. Things are happening still in SpecNG. Recently Marco decided to tidy up some twip code and improve some of the stuff in the game. Release notes below. Go to download section for downloading version 3.0. Enjoy! New in version 3.0 ================== 1. Now compiled with DBPro V7.7 RC7 to make it DirectX 11 [...]]]></description>
			<content:encoded><![CDATA[<p>Hi all. Things are happening still in SpecNG. Recently Marco decided to tidy up some twip code and improve some of the stuff in the game. Release notes below. Go to download section for downloading version 3.0. Enjoy!</p>
<p>New in version 3.0<br />
==================<br />
1. Now compiled with DBPro V7.7 RC7 to make it DirectX 11 compatible<br />
(Win7 x86 and x64).<br />
2. Added properties to the executable: game name and our team.<br />
3. New (better) icon for the executable.<br />
4. The music in the main menu screen has a higher bitrate (96kbps-&gt;128kbps).<br />
5. Made the code more modular.<br />
6. The screenshots now have four digits and begin in 1: &#8220;screenshot0001.bmp&#8221;.<br />
7. The code is a lot faster in slower machines because of a change in the<br />
main loop cycle. This won&#8217;t be noticeable on new machines but can boost<br />
performance on older systems.<br />
8. Fixes:<br />
a) Changing the settings in the help screen would sometimes be too<br />
fast.<br />
b) Taking screenshots in the Rain God room while him, Wally and the<br />
indian were touching each other, the indian would appear behind the<br />
Rain God. The same happened in the frog room.<br />
c) Running TWIP in a desktop window now has borders.<br />
d) In the main screen, if trying to quit and then select not to, it<br />
just removes the vulture and doesn&#8217;t redraw the screen.<br />
e) If we were coming from the room under the sea, the frog would become<br />
invisible for a few seconds.<br />
f) If we had the in-game music off, then executing the game again and going<br />
to the help screen to turn it on, it would continue off.<br />
g) Added a function that, before hiding the sprites, it checks if they<br />
exist avoiding the possible error &#8220;sprite not found&#8221;.</p>
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		<title>Highnoon V3.0</title>
		<link>http://www.specng.org/2011/03/12/highnoon-v3-0/</link>
		<comments>http://www.specng.org/2011/03/12/highnoon-v3-0/#comments</comments>
		<pubDate>Sat, 12 Mar 2011 11:10:33 +0000</pubDate>
		<dc:creator>Lineman</dc:creator>
				<category><![CDATA[High Noon]]></category>

		<guid isPermaLink="false">http://www.specng.org/?p=192</guid>
		<description><![CDATA[Hi! Things are as usual going slowly here at Team SpecNG, but Marco wanted to update Highnoon and I complied&#8230; A few AI fixes and an idle animation. Plus that you can now play on your Windows 7 PC. Here is the list of improvements: Changes for V3.0: Compiled with DBPro 7.7 RC6 making it [...]]]></description>
			<content:encoded><![CDATA[<p>Hi! Things are as usual going slowly here at Team SpecNG, but Marco wanted to update Highnoon and I complied&#8230;</p>
<p>A few AI fixes and an idle animation. Plus that you can now play on your Windows 7 PC.</p>
<h3>Here is the list of improvements:</h3>
<p><strong>Changes for V3.0:</strong></p>
<ol>
<li>Compiled with DBPro 7.7 RC6 making it DX11 compatible.</li>
<li> Added properties to the executable with the name of the game and our organization.</li>
<li> Improved the AI of the enemy:<br />
a) It now shoots at the bag of money;<br />
b) It now shoots less at the cactus if the bullets are not enough. It  still has a chance out of three to shoot. Only used on level 2 and 3 of  difficulty.</li>
<li> If the players idle a &#8220;ZZzzz&#8221; animation starts.</li>
<li> Fix: The wagon would become invisible if it was fading at the top of the screen and one player shot the other.</li>
</ol>
<p>So, <a href="http://www.specng.org/downloads/">go here to download</a> it.</p>
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