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About SpecNG

What is Team SpecNG?
Team SpecNG was founded in 2001 by Marco A.G. Pinto of Portugal and Robert Bergström of Sweden, with the purpose of converting games from the old 8 bit computer ZX Spectrum to the PC, using new technology now available. SpecNG stands for “Spectrum New Generation”.

We have chosen to code our games using the popular game developing package called Dark Basic Pro. We started using it when it was rather new and had quite some bugs! We even took part in the developing process by reporting strange bugs to the Dark Basic Team! Even today, we have a page at their site, sadly outdated…

Our first remake was the great Action-Adventure from Mikro-Gen, originally released in 1985. We asked David Perry (lead programmer of the game) for permission and got it! This game took us some years to come to a final point, but we didn’t work on it every day. If summed, the various versions have been downloaded over 6000 times from all over the world and most people have enjoyed our remake of Three Weeks in Paradise.

In our projects, we have had the great pleasure of working with two musicians. On TWIP, Stephen Mifsud of Malta did all the music. On High Noon, Stefan of Sweden did original music for it! Thanks guys!

ZX Spectrum 16K, 48K and 128K
For you who didn’t experience the ZX Spectrum; the total memory was first 16KB, the came the improved 48KB version and lastly the not as popular 128KB. It was the 48K machine that was the industry standard and to which over 3000 games were developed!

The Spectrum was a 3.5 Mhz machine with a beeper to reproduce sound. Later the 128 kB versions brought three MIDI channels which allowed the sound to become a lot better.

The old Spectrum would only allow two colours per each 8×8 pixels, a paper and an ink, and it used low resolution graphics.

Our games
Are the remakes by Team SpecNG free? Yes, we convert games for free with the single purpose of sharing with the world the old memories of the 1980s now with improved graphics and sound.

We are a team of talented guys who like to help our kind.

We won’t ever charge a cent for our remakes. Also because the original games were copyrighted to their authors and it wouldn’t be ethical to get money from their original work.

Does this mean that Freeware is lower quality? Tricky question! We thrive to produce a nice looking game with smooth gameplay and follow the original game as closely as we can, or at least keep the spirit of it intact. Compared to a commercial game house, which has up to hundreds of employees and a budget of several millions pounds, no freeware project can compete or even come close. However, we have produced games which have proven to be better than lots of commercially released titles.

  • Marco A.G. Pinto
  • Robert Bergström
  • Stefan Eriksson
  • Stephen Mifsud