Downloads
Download games and other media from Team SpecNG.
Highnoon Final
Yeah. This is our final version of the game HIGH NOON. New improvements have been made, as well as added and changed gameplay. The scoring is different and a new feature has been added. Now the cowboys can shoot a bag of money that is being dropped by the passing wagon for extra scoring. Nothing to go berzerk about, but it’s a nice feature. You get different points when you shoot your opponent. First bullet pays more than the last.
Find out for yourself! The file is 6 mb in size. Should be run in a Windows environment.
Here is the list of improvements:
Changes for V2.0:
- Now compiled with DarkBASIC Professional V6.7 providing better and faster code (It now requires DirectX 9.0c (October 2006) or higher).
- Enhanced the Artificial Inteligence of the enemy.
- The coffin animation when a player dies is now smoother, scrolling 1 pixel by 1 pixel, and it has a fading effect.
- The wagon now leaves a trail as it moves up the screen and the wagon fades away when it reaches the top of the screen.
- The wagon now drops a bag of money worth $500
- The score is now cash and is increased according to which bullet number hit the players
- Some graphics improved by Robert
- Bug fixes:
- Fixed: Coffin animation smoother, moving 1 pixel at a time.
- Fixed: The game over logo no longer appears behind the wagon if time reaches 0 when
the wagon is in the place of the logo. - Fixed: Cleared the keyboard buffer after a player dies so that it doesn’t skip the coffin
animation automatically. - Fixed: The players no longer appear outside the game screen at their lowest
Y coordinate.
This file has been downloaded 737 times.
Highnoon Beta 1.0 (downloads: 1294 )
This file weighs around 4 MB and is the first release of the game High Noon. Contains a special tune made by Stefan Eriksson from Sweden.
![]()
Music, title tune (downloads: 909 )
Original soundtrack by Stefan Eriksson.
![]()
Music, R.I.P (downloads: 342
Version 2.0 (downloads: 9419 )
The ZIP file weighs 18 MB! When downloaded, unzip and run the Setup file.
![]()
Patch 2.1 (downloads: 998 )
The ZIP file weighs 1.5 MB. When downloaded, unzip and copy the files where your copy of TWIP is. Yes, overwrite the media, it’ll replace two images and copy a new one.
![]()
Music, game ending tune (downloads: 383 )
Music, ingame tune (downloads: 406 )
Music, R.I.P (downloads: 377 )
Music, Title tune (downloads: 370 )
Walkthrough (downloads: 1410 )
In PDF. Walkthrough taken from World of Spectrum, with permission.
![]()
V2.2 - 20.Jun.2008
- The utility now supports .Z80 format which is probably the most popular format.
- The utility is now less CPU intensive as I used a special trick told to me by a moderator from the official DBPro Forum (IanM) and Lee Bamber
- The counters found are now displayed in red over a lighter blue background
- Removed the silly function that the documentation of the Extension BLUE GUI 2 claimed to be needed and that added all libraries to the executable. Now the size of the utility became much smaller and there is no need to use compression anymore
- Fixed the large fonts issue that people with larger default Windows fonts were experiencing
- Now peeking into a RAM address shows the text: “Value at RAM address ADDRESS is: blah blah”
- Minor GUI improvement, adding the ZX Spectrum RGB lines at the bottom right of the screen
This file has been downloaded 397 times.
This is a game I (Robert Bergström) wrote in 1986, using the Quill, Illustrator and Patch for the ZX Spectrum 48K. It’s a text (with graphics) adventure that takes place in the jungles of Amazon. You’ve crashed your plane in the middle of the jungle and you must escape! This adventure grew in size and when I just covered a part of the story, the 48 KB memory was full! I had to make a second part. If this adventure was completed, a wild chance would be a total of 5 or 6 parts, but it never was finished. The format is in .SNA and you need a Spectrum emulator to run it.
This file has been downloaded 846 times.
Entries (RSS)