Projects
We at Team SpecNG is always involved in a project. When we are working with a title or application, we call it WIP (Work in Progress). A game is Final when we call it so. Then it get a cool version number. On this page you can read about our current and finished projects.
Current version: 2.0. Status: Final
Originally released by a publisher called “Work Force” in 1983. It seems like most games released 1982 (when the Spectrum was released) and 1983, the games were of very low quality. High Noon wasn’t an exeption. It was in the same league as Hungry Horace, Jumping Jack and Pedro. Things turned for the better the year to come, hopefully.
Current version: 2.1. Status: Final
Created in 1985 by Mikro-Gen, Three Weeks in Paradise was a great hit! The Week family went for a holiday, but crashed and was kidnapped by cannibals on a paradise island. Therefore the comic title; Three Weeks in Paradise…
Wally’s wife, Wilma was hung in a tree and Wally’s son Herbert was put in a cauldron, guarded by lions and vicious cannibals. It was now Wally’s job to rescue both Wilma and Herbert, then escape from this dreadful place!
Around the island Wally would find strange objects that he picked up; but he could only carry two at a time! He realilzed quite quickly that he had to use some objects on certain locations to pass them, or simply wear some to clear an area.
Team SpecNG Remake
Way back in 2002, we started planning on our first project; Mikro-Gen’s Three Weeks in Paradise. Marco was responsible for the coding and I was about to draw all graphics for the game. We agreed to code the game using Dark Basic Pro, and back then it had lots of bugs. It was one of the reasons why TWIP was so delayed; lots of functions in the game couldn’t be implemented due to unimplemented functions in DB Pro.
We released an Alpha in 2002, with limited gameplay and with almost no graphics converted. After awhile, the Beta was released and later some patches. In 2006, the Final version (2.0) was finally realeased after lots of delays and broken promises. After all, we do this for free and unfortunately, we both had lots to to in our personal lives, hence the delay.
The graphics in the game was entirely made using Photoshop and consists of 33 background screens and a number of sprite screens in PNG.
The music was created by Stephen Mifsud from Malta. He made a remake of the original TWIP tune, now heard in the menu and used a classic piece in game. We are most grateful for his help. You can read about us and Stephen under About us and watch screenshots, videos and listen to the music under Media.
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